![]() ![]() So the add-on system should be rethought a bit here. This is bad, because unfinished, experimental and buggy stuff gets mixed with the finished and tested stuff. But I guess that's the nature of the system.Ĭurrently there does not seem to be any indication whether a level set is still in progress/untested/in flux or if it is considered “ready for play”. There are quite some cool and creative level sets out there, but some of them are a bit buggy. I have played a lot of the community level sets recently, so I might add some of my comments on those in another thread. I really like the new add-on system, it makes getting new levels and stuff easy. This is a massive step forwards for the whole project. ![]() If you want to propose new features for SuperTux 3, go here: viewtopic.php?f=67&t=6687 or add an issue tracker entry to our github page here: Ĭongratulations for reaching version 0.4.0 and milestone 2. Stay tuned for updates regarding future development of SuperTux. Without you, this release would've never been possible. ![]() The SuperTux project has gained quite some momentum compared to previous releases with many new people contributing to the project in many different ways. tag/v0.4.0 once they are available (will take some more minutes). You can grab binary builds for the major operating systems from our GitHub releases page here. Moreover, you may want to regularly reinstall the language pack from the add-on manager to keep the localization up-to-date (an update system is planned for the 0.5.0 release: #270). This means that you need to install language packs if you previously used a localized interface. Note: Please remember that language packs are now managed via the add-on manager. We'll try to not let that happen for the next release. Add (direction "horizontal_sector / vertical_sector") to your gradient.Ī big thanks also to our translators who worked very hard, even providing translations for strings changed after the announced string freeze. ![]() support for horizontal and vertical gradients that span the length / height of a sector.updated build system, featuring unit tests, libraries as git sub-modules and improved Travis-CI builds to support nightly builds.added iced-graphics to some more badguys.reworked add-on manager to support downloadable and updatable localization packs.many invisible changes, like unit tests, efficiency improvements and more bugfixesĪnd of course we updated the official levels to make use of all the new features.Ĭompared to the latest beta, 0.3.5a, this release features:.much more game objects: trampolines, switches, portable stones, wind, moving platforms.levels and worldmaps are scriptable using squirrel.new graphic effects (glowing objects, particles.new badguys, bonuses and power-ups (air-, earth- and ice-flower).new and improved soundtracks and sound effects.Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island.in-game manager for downloadable add-ons and translations.a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2.After more than a decade of slow, but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on ), 0.4.0.Ĭompared to 0.1.3, this release features: ![]()
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